TALES OF THE ABYSS
                            An FAQ/Walkthrough
                        For the Sony Playstation 2
                       Copyright 2007 Richard Beast

 VIi. Choral Castle
 - Recommended Level: 10

I totally love this music. Very chilling, relaxing, peaceful, yet... haunted.
And that's exactly what Choral Castle is... haunted, despite being Duke Fabre's
vacation home. Enter, and inside you'll immediately be introduced to surprise
encounters, which will randomly mess your party formation up and are usually
slightly harder because of that. This one isn't too bad, though, so just finish
it off, let Luke be scolded, and now you're free to roam the dark terrains of
Choral Castle.

And yeah, this place is longer than the Cheagle Woods or Fubras River, but it's
a lot more awesome than those two places just because of this eerie music, so
no problems there. Anyways, if you head through the door up front, you'll find
a purple orb in the door, but you can't go through there because... well, yeah,
you can't, because you need two other orbs, but that's your destination.
Outside, the left is blocked with a chandelier, so head to the right and then
follow that long path down.

Seaside, huh... well, just cross the path and head to the left. There you'll
find that ghost with a red orb in it that you saw earlier, but it just runs
away and you can't catch it. How do you remedy this? Okay, see the two statues
that are right above? One's in the corner, and one's in the closet/door thingy
that's just a bit to the left. Pull them up so that they block off the path
ahead, and then exit this screen and re-enter. Then the ghost will try to run
and be blocked. What do you do? Kill the bastard.

With that done, you'll receive a red orb. Yeah, you'll find out what it's for
momentarily. Just head through the door on the left, and you'll see another
one of those statues that you can pulverize above. With that, take the stairs
on the left down for a Life Bottle, and then head south from here. You'll find
a room here with a ghost with a yellow orb, but do NOT fight this one. If you
do get in an encounter with it, just run away. Otherwise, leave this room
through the south and follow the outdoors path there for an Apple Gel. Worth
it, I suppose. Back in.

Once you're back inside the room, head up the stairs and you'll find a ghost
with a blue orb there, which will attempt to run away. I recommend hitting it
with Mieu's fire to slow it down a bit, but when you do get in the fight and
finish, you'll end up with a blue orb along with the red. What do red and blue
make? Purple. What was the color of the orb at the entrance? Purple. Speaks for
itself. Before that, though, head up the stairs and take the first door you
see to the right.

At that balcony, grab the 1000 Gald that's there, and then return and continue
up the stairs. Another door, another balcony, and... an Iron Mail. What a
pathetic joke. Leave this room and continue progressing up the stairs, and
you will come to the roof of this grand place. Or not. Enter the room that's
there, and avoid the ghost with the green orb while you're at it. Pick up the
chest for a Silk Robe, which is for Jade. Aight, ready to go back to the
entrance of this place? Thought so.

Enter the room in the center, and supposing you still have the red and blue
orbs, the door will be opened. The room that emerges is one in which you can go
down another flight of stairs to see a large machine, which to Jade looks quite
familiar. But in a strange sort of turn of events, Anise falls on Guy, who
gives... one hell of a reaction. Maybe because part of his memory is missing.
Feel sorry for the guy (no pun intended) and head to the right. Ignore the
stairs and just head to the next area. Nothing in this cave, so keep going.

Here you'll find a place similar to that one with the balconies and stuff.
There's a healing circle right above which is very much needed, along with a
cracked wall that you can't go through. Oh well, head upstairs and through
the door that's there for a Shakujo. That's a weapon for Tear, so just give it
to her and whatever she was using to Anise. Now head up and through the next
door for 1600 Gald. Sweetness, but when you keep going up, a scene will cut in
as Luke and Anise run after Arietta.

Naturally, Luke gets swiped by a bird and almost dropped off the castle before
Dist saves him for some reason. He gets taken to the fon machine, where Sync
does weird stuff to him. Guy cuts in, rescues Luke, sees Sync's real face which
we don't, and gets a fonic disc. Aight, just head back to that save point from
earlier. There's nothing more to see by going through any doors, so just head
to the roof, where Arietta awaits. Looks like she's still pissed off.

\\ Boss: Arietta / Liger / Hresvelgr Party: Luke, Tear, Jade, Guy \\
Stats: HP - 3,000 || - P. ATK - 98 EXP - 760 || - P. DEF - 263 Gald - 1,300 || - F. ATK - 111 Difficulty - Medium || - F. DEF - 235 || || Weakness - None Resist - None || || Stats: HP - 3,700 || - P. ATK - 148 EXP - 0 || - P. DEF - 228 Gald - 0 || - F. ATK - 101 Difficulty - Medium || - F. DEF - 167 || || Weakness - None Resist - Wind || || Stats: HP - 3,500 || - P. ATK - 135 EXP - 0 || - P. DEF - 236 Gald - 0 || - F. ATK - 99 Difficulty - Medium || - F. DEF - 172 || || Weakness - Fire Resist - Water ||
For the second boss fight of the game, Arietta may prove to be quite a tough cookie and might even *gasp* provide you with your first sight of the dreaded Game Over screen. First of all, there's three enemies. The Liger is the faster attacker, the Hresvelgr is the slower one, and Arietta is the magic user and also the one I recommend targetting first. She will be in a constant state of nuking you with Limited and Negative Gale, which can easily reduce a full HP characters to inches of their life. Using Free Run is definitely the best option for avoiding Arietta's spells. The Liger and Hresvelgr will be gradually worked on by your other party members anyway, so focus your strength on Arietta, and use FoF Changes whenever you can. Remember that darkness will allow for earth and water, which means Luke's Frigid Blast is convenient. Not to mention light allows for fire and wind, meaning Luke has Lightning Tiger Blade and Burning Havoc at his disposal. With one of the three gone, the other two will fall in very short time. Plus you even end up with a Savory out of it, which raises one character's TP by 10. Not bad.
Van shows up once the fight is over, and takes Arietta into her custody. You now have the option of either taking the coach or walking back, and as usual I recommend walking back. Plus you even have the option of taking on the first of three Sword Dancers now, which if you follow through with it will allow for quite a good weapon for Luke much later in the game (look at the Isle of Feres on my table of contents, that's where). But oh well, why not at least try, since there's a save point there. Right at the entrance hall is a sword in the floor, and examining it will pit you in a battle with the Sword Dancer, who has 17,000 HP, an attack power of 248 compared to the Liger's 148, a whooping 3800 EXP upon its defeat, and a helluva hard fight. If you can beat it, good for you, but I imagine the majority can't, plus this fight isn't even mandatory -- you can fight it a bit later and have a much better chance of winning. Anyways, you've gotta head back to the Kaitzur Naval Port. Yeah, this is the first time I've condensed two trips into one sub-section. Get used to it, I'll be doing it a lot. Anyways, talk to the soldier by the Kimlasca Base. He sells a few items, just don't buy large quantities of Lemon Gels, Pineapple Gels, and Panacea Bottles. Head inside the base and talk to Van, watch a scene, and then talk to the soldier on the left of the place after the skit, to board the Katsbert Ferry. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIj. Katsbert Ferry -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Recommended Level: 13 You start off on a grand bit of nothing. Just head to the door and Luke collapses because of one of the headaches again. Still, step outside to raise your mood with one of the funnier (and crueler) skits in the game. From there, do feel free to enter the room right above to talk to Guy. Also, the room above that has a chest with a whooping 1800 Gald in it. That done, head up north for an Orange Gel there, and then upstairs to the left, further over to the next room, and a chest with an Iron Bracelet in it. Talk to Jade there for a very cryptic question, and with that, return to the room with the Orange Gel and enter the room right above. Talk to Ion and answer Anise's rather interesting question, then talk to Tear to get a full on explanation about the Seventh Fonon. And with that, head up to the right only for Luke to get another headache and be consoled by Van, who tells him that he has the power to become a hero. Yeah, right. With that, you'll arrive in Chesedonia. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ VIk. Chesedonia -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ - Recommended Level: 13 Van goes off and leaves you to explore the sandy lands of Chesedonia, which is one of the game's most resident city. Start by heading to the left and entering the building right above to talk with the guy Din there. He collects trade items and gives you stuff for them, so hey, you might want to think about that instead of selling them for scrap. Right below is an accessory shop and food shop, but just continue a little past that only for Luke to get seduced by some old woman. How appalling. Tear notices that this woman, Noir, stole Luke's wallet. Bahaha, what a moron. She gets it back for him though, so you're good to go. Feel free to stop by the medicine shop to the west, but otherwise head southeast past two screens to come to a place absolutely loaded with merchants. Before anything, though, talk to the guy at the counter just below, who says that you can sell things for a higher price in Baticul. Ask for items, get dissed by Guy, and he'll give you two Apple Gels and two Poison Bottles. That helps. Feel free to do some shopping here, especially at the armor shop at the top, but don't even bother trying for the Dragon Killer right now. I know it's enticing, but neglect any instincts that come to mind. With that, leave this screen and head to the previous one, and then towards the west. You'll see a large mansion there, so just enter and you'll meet up with Astor, the guy running this whole place. His assistant does some analysis of the fon disc, so your business here is done. Go back in the mansion after that and enter either of the northern doors, and then the one to the upper left. In that room, look in the drawer to the right to find the Time Traveling Hero, which is an accessory for Anise. Whatever. With that, head south of here and towards the merchants, and none other than Sync shows up to try and steal the stuff from Guy, who gets attacked in the process. That could be a problem... but anyways, the team manages to get away, onboard the ferry. Looks like Dist is still a problem though...